Best way is I think to create material straight in Unity, as it will look different anyway. PBR uses different algorithms both in Blender (cycles and eevee) and in Unity renderers. Some sources say, it is only possible to convert base color. Because Blender has completely different rendering engine than Unity, Unity needs to remap all the parameters to shaders written for Unity. (You need to have blender installed to have this work.) FBX lets you easily check what you want to export, and default values work for current blender and current Unity.īut as for the materials… As far as i know it is not an easy task. Alternatively, you can export FBX from blender - it is very simmilar, as Unity just uses blender as plugin to convert. Mind that you will get entire blender scene with lights and cameras. blend file into Unity window (into your assets folder). Importing blender models is easy as just dropping.
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